Makai, also known as the Abyss, is a vast extradimensional space tied to the surroundings of the Earth. It was created over five hundred years ago by four extremely powerful immortal sorcerers, who have ruled over the Makai ever since. The ritual of its creation is said to have lasted more than a decade.
The main purpose of Makai is manipulation of space. Distances have little meaning because anything created inside Makai is defined by its magical signature instead of location. This means that any place can be accessed almost instantly with suitable portals or teleportation spells. On the other hand, it is impossible to get anywhere by common means.
Makai can be accessed from the Earth with portals. A portal has always the same magical signature inside Makai, i.e. it leads to the same place. Although it is difficult to travel long distances on Earth, one can use Makai as a shortcut by entering and exiting different portals inside Makai. Any self-respecting town nowadays has a Makai portal, so it is technically easy to travel anywhere. Of course, a traveler must a passport and possibly a visa and pay the traveling fees collected by the portal administration.
Over the past century, signal traffic trough Makai has been skyrocketing. Communications spells can reach anywhere near a portal almost instantly or connect to any of the data hubs (such as the Makai Wiki) inside Makai. Since the recent development of scripted spell interfaces, the Super Magic-Relayed TelePhones, even those without any ability in magic can communicate with someone on the other side of the globe.
Control Fields are specialized field spells typically cast over buildings and their surroundings. The purpose of a Control Field is to draw magical energy from a desired source and use it to power lighting and devices, repel intruders and slow degradation.
Like any other spell, a Control Field must be cast using natural magical energy, mana. However, what is exceptional about it is the fact that it can be maintained almost indefinitely using artificial magical energy. Huge power plants, that can convert the kinetic energy of a river or the thermal energy of a boiler into artificial magical energy, provide power for the Control Fields of common households and the industry.
A Control Field can be tailored to suit the needs of any household, facility or factory. It’s function may be something as minimal as energizing the lighting and heaters for a small house. On the other hand, a highly advanced Control Field can direct the energy flow inside a large semi-automated factory. Although most people lack the knowledge and spellcasting ability to create their own Control Fields, magic power companies are always eager to help them with the setup and maintenance. For a reasonable price, of course.
Familiars are relatively independent magical entities whose visible form often resembles an animal. They are created by mages adept in conjuration magic and can be thought as living spells, except that they don’t really live. Familiars are not unlike machines, for they only follow the logic defined at the time of their creation.
Familiars are often short-lived and created for a specific purpose, such as scouting, gathering or transportation. They use magical energy for their functions and will vanish after using up the whole reserve. Although it is possible to replenish the magical energy of familiars, the simplest and most common method is to give them just enough energy to perform their task and let them vanish afterwards.
Although familiars usually take an ethereal form, combining advanced conjuration magic and engineering will allow them to be placed inside physical bodies. Familiars inside mechanical bodies are referred as golems and they are found tirelessly guarding important locations or performing tasks too dangerous for humans. Mining companies usually employ a large number of conjurers and engineers who make and maintain golems to do all the hard work.
It is also possible to place a familiar inside a dead body of an animal or a human. This practise has not seen much daylight, though, because using formerly living bodies is both inefficient and difficult. Needless to say, the general opinion and the law are also strongly against it.
Mana is the magical energy generated and stored in all living beings. It is required to cast spells which may be trained or, in case of some creatures, used instinctively. As the aptitude for magic tends to scale with intelligence of the species, so does the maximum amount of mana an individual can carry, the ‘pool of mana’.
Of all species humans have most variation in both the mana pool and the rate which they regenerate it. Like mental and physical abilities, mana is tied to both inheritance and practice. Daily training of spells will increase the mana pool, just as regular exercise will increase lung capacity. Talented individuals may see their ability grow faster than their peers.
Spells are not completely harmless to the caster. Heavy mana usage will result in weariness and complete depletion of the mana pool may knock the caster unconscious. The caster’s abilities determine what counts as heavy mana usage. Seasoned mages are hardly affected by a spell that could deplete the whole mana pool of an inexperienced caster.
Mana regenerates all the time at a pace which is affected by numerous factors. Hunger and weariness greatly decrease the regeneration, which is why most mages sleep long and never miss a meal. Physical fitness is beneficial, but often neglected.
Mana can be transferred to another person, an application of magic often used to aid healers in difficult medical operations. Draining mana from an unwilling subject is also possible, but highly illegal in most countries. There is a lot of grey area between these two, as mana is highly sought after and traded with all kinds of agreements.
Early Super Magic-Relayed TelePhone (SMaRTPhone) models required complicated incantations to reset the phone spell state, a process also known as ‘returning to home screen’. Failing to recite the spell properly could lead to various undesirable outcomes, including but not limited to complete reset of the phone memory, detonation of the phone and switching the locations of the phone and the nearest pigeon.
After years of minor hand injuries and confused pigeons, a young SMaRTPhone pioneer Stephanie Tasks managed to script the required spell and bind it to physical mechanism. Thus, the home button was born, the easy and mostly safe mechanism of returning to home screen.