ProjectE #12: Interface, 2nd iteration

Having finally finished making all the background images, I started messing with the interface graphics. The screenshot above shows the second version of the basic dialogue UI (don’t ask about the first one…). You may notice that it’s pretty similar to that of Succubus Research Diary, and that’s the point, really, because I like SRD’s interface.

Now, the second screenshot shows where the theme of the interface comes from. See those torii-like gates covered in vines? Yep.

On a side note, I may have to reduce the brightness and contrast of the backgrounds slightly so that the character sprites will stand out better.

The UI may yet change if I come up with a better idea, but I think that it looks pretty good now. For the time being, I’m going to spend some time making event stills as well as promotional images for the game. So that it could be, well, announced eventually. Oh, and I think that I’ll start making the 1.5.0 update for Succubus Research Diary pretty soon as well. Hmm… It’s going to be a busy Q4.

ProjectE #11: Time-of-day variants

Unlike Succubus Research Diary, the new project is going to need time-of-day variants of the background images. I’ve been making daytime and nighttime versions of the backgrounds so far, but it would be pretty nice to have sunset variants as well. I will have to consider whether or not it’s worth the time investment. Another option would be to use sunset backgrounds only in certain events. Perhaps such events would be a bit more dramatic if sunsets had some rarity value. Hmm…

Anyway, I’ve yet to draw all backgrounds, but I’ve been doing some other stuff as well. I’ve coded the basic functionality of the game (which included… *ahem*… a lot of copy-pasting from Succubus Research Diary and Lily’s Handmaid) and written the script for the first half an hour or so of the game (and I did it twice because I wasn’t satisfied with the first version). So, yeah, it’s already playable, only that there’s not so much content yet. Perhaps I’ll post some screenshots soon-ish.

P.S. Yes, those “mushrooms” are actually lamps. Why would anyone use an ordinary lamp when you can use a perfectly acceptable pink mushroom lamp?

ProjectE #10: The Gate to Somewhere

No, that’s not actually the name of the gate. It’s just a gate leading to a small forest area behind the mansion. Still, something interesting might just happen in that forest. At least, if you ask a biologist.

I’ve finished making the outdoors backgrounds and now I’m in the process of drawing the rooms of the mansion. I’m afraid that Eleanor’s bedroom has turned out to be very pink… but comfy. It’s not quite the sort of room you’d expect a young noblewoman to have. But then again, mysterious are the ways of nobles.

By the way, all the blog posts related to the new project now have “ProjectE #[post number]” in their title, making it perhaps easier to follow them. Or harder. Who knows?

ProjectE #9: A glimpse at the mansion

This is a part of a background image for the new game, featuring the mansion where the noble family and their maids live. It’s very violet, isn’t it? And there are some strange pools of water in the front yard. Hmm… I’m sure that there is a perfectly good reason for all the strangeness.

Anyway, I’ve been spending most of my time drawing backgrounds lately. Although I try not to make too detailed images, it still takes quite a lot of time to make them. Sometimes I wonder why I don’t take the same shortcut as many indies and just use stock images to do the job. Well, I guess that the main reason for that is that the world I’m trying to create through my games wouldn’t feel quite as fascinating (to me) if it looked like a generic fantasy/isekai world.

Philosophical considerations about backgrounds aside, shouldn’t I be working on the upcoming update for Succubus Research Diary? To be honest, the update was already like 95% complete when I announced it. It’s just that since the first anniversary of the game is pretty close, I thought that I might as well release the update on that day.

And now, if you’ll excuse me, I have more backgrounds to draw.

ProjectE #8: The Mysterious Woman

Here comes the eighth character of the new project. And… *ahem*…

This character is still bit of a mystery, even to me. More specifically, I’ve yet to decide her exact role in the game. She’s neither a maid nor a noble but she’s involved in the business that Julie runs. And she won’t make her appearance early on. That much is for sure. She will probably start off as a supporting character such as Nadya in Lily’s Handmaid. However, she may end up having her own adventures such as… well… Nadya.

Her name? Even that is yet to be decided. I have three candidates but I’d rather not reveal them at this point. Hmm… I will probably have to make another blog post about this character later. Once, you know, she’s not as mysterious anymore.


In other news, I’ve been planning something Succubus Research Diary related recently. I might make a post about these plans as soon as next week.