Development status

The new project has been progressing steadily (if not quite as speedily as I had hoped). So far, I’ve finished making all interface graphics and character sprites, as well as marketing art, and programmed the new functionalities (that will, as hinted in an earlier post, make the game slightly more simulation-ish). In fact, the game looks complete enough that it could fool a player to think that it’s a finished product… for a short while, anyway. In other words, there’s a certain lack of content at the moment. I intend to do something about that.

By the way, I’m thinking of opening the Steam store page within two months from now. The actual release date will be somewhere around three months after that (give or take half a year).

Edit (February 22): Roughly 30% of the game is currently in a playable state. The overall progress is 60-70%. I’m going to work (at least) one more week on the game itself before starting to prepare the store page ready for the announcement. This should mean that the grand opening of the store page will happen… soon?

Flowery interface

The name-still-yet-to-be-announced new project will have a rather flowery look. I’m going to (and already have, to some extent) fill the user interface with plants and flowers. Having bright colors all over the screen would be a bit too much, though, so I think I’ll settle for a stylish(?) dark look.

By the way, the font will be the same that I used in Twin Blue Moons. It’s my favorite serif font. If you can recognize it, you are allowed to wear a smug smile for 30 seconds.

A lot of kissing or just… some kissing?

Some reviewers have pointed out that there’s a lot of kissing in Lily’s Handmaid. Perhaps even… *gasp*… too much kissing! They may not be entirely wrong.

I like kissing scenes, so there’ll be a bunch of them in the new project as well. However, many of them will be hiding behind player choices! Get your mouse or keyboard or guitar controller at the ready! Essentially, the sex scenes will be somewhat more simulation-ish. That is to say, there’ll be choices, parameters, unlockables, and that kind of stuff (disclaimer: probably).

Lily’s Handmaid version 1.3.0

The third content update adds a side story that follows the nightly adventures of the housemaid Nadya! For one reason or another, Nadya often finds herself in the bedrooms of her fellow maids and the mistress of the house…

Nadya’s Nightlife is split into three episodes that will be unlocked at certain points of the main story. If you have already played Lily’s Handmaid and reached any of the four endings, you should find all three episodes available in the main menu.

There’s a new screenshot on the store page, showing a glimpse into one of the nightly adventures of Nadya!

(Copypasta from the Steam store page ends here.)

Will there be more content updates after this one? As always, the answer is the convenient “maybe.”

But for now, I’m going to spend my time working on the new project.

Coming soon: Third content update

I decided to put the new project on hold for a while and make another update for Lily’s Handmaid. Unlike so far, Sarah and Lily won’t have major roles. The protagonist of the new content will be the housemaid Nadya.

There are several mentions about Nadya’s little nightly adventures in the main scenario, many of which involve a certain blonde maid. It’s those “adventures” that will be featured in the upcoming update. There will be a total of three episodes.

My optimistic estimate is that the update will be ready for release within two weeks, but it might take longer.