ProjectE #11: Time-of-day variants

Unlike Succubus Research Diary, the new project is going to need time-of-day variants of the background images. I’ve been making daytime and nighttime versions of the backgrounds so far, but it would be pretty nice to have sunset variants as well. I will have to consider whether or not it’s worth the time investment. Another option would be to use sunset backgrounds only in certain events. Perhaps such events would be a bit more dramatic if sunsets had some rarity value. Hmm…

Anyway, I’ve yet to draw all backgrounds, but I’ve been doing some other stuff as well. I’ve coded the basic functionality of the game (which included… *ahem*… a lot of copy-pasting from Succubus Research Diary and Lily’s Handmaid) and written the script for the first half an hour or so of the game (and I did it twice because I wasn’t satisfied with the first version). So, yeah, it’s already playable, only that there’s not so much content yet. Perhaps I’ll post some screenshots soon-ish.

P.S. Yes, those “mushrooms” are actually lamps. Why would anyone use an ordinary lamp when you can use a perfectly acceptable pink mushroom lamp?

Succubus Research Diary version 1.4.0: An Old Friend

Sometimes, a chance encounter with an old friend may open up new possibilities. What lies in store for Serena and Nerisha? Only time will tell…

It’s the first anniversary of the release of Succubus Research Diary, and here’s a little something to celebrate it: the fourth content update! This update adds two more episodes to the “Serena’s Services” story arc and introduces two new characters to the game!

New things in a nutshell:

  • New character and event art
  • New 4500 word story featuring Denice and Julie
  • New achievements

How to access the new content?

Serena’s Services can be accessed after reaching Ending 1. Playing episodes 1 and 3 will unlock the newest episodes.

Have fun!

Copypasta from Steam ends here.

I always find myself at loss of words when it comes to anniversaries of anything. I guess that passing of time, as such, doesn’t really interest me. It took me half an hour to write this little paragraph that essentially just says that I don’t have anything to say. That’s just how bad I am at commenting anniversaries. Yet I insisted on releasing the update on the ann

But more importantly, this is the first time Lady Julie makes an appearance. She’ll be a major character in the next game, so I hope you like her. I do like her already. There’s nothing like a strong-willed noblewoman who knows what she wants and doesn’t hesitate to do it. I guess that she resembles Melissa (from Lily’s Handmaid) in that respect. She’s not as evil as Melissa, though. Probably.

ProjectE #10: The Gate to Somewhere

No, that’s not actually the name of the gate. It’s just a gate leading to a small forest area behind the mansion. Still, something interesting might just happen in that forest. At least, if you ask a biologist.

I’ve finished making the outdoors backgrounds and now I’m in the process of drawing the rooms of the mansion. I’m afraid that Eleanor’s bedroom has turned out to be very pink… but comfy. It’s not quite the sort of room you’d expect a young noblewoman to have. But then again, mysterious are the ways of nobles.

By the way, all the blog posts related to the new project now have “ProjectE #[post number]” in their title, making it perhaps easier to follow them. Or harder. Who knows?

ProjectE #9: A glimpse at the mansion

This is a part of a background image for the new game, featuring the mansion where the noble family and their maids live. It’s very violet, isn’t it? And there are some strange pools of water in the front yard. Hmm… I’m sure that there is a perfectly good reason for all the strangeness.

Anyway, I’ve been spending most of my time drawing backgrounds lately. Although I try not to make too detailed images, it still takes quite a lot of time to make them. Sometimes I wonder why I don’t take the same shortcut as many indies and just use stock images to do the job. Well, I guess that the main reason for that is that the world I’m trying to create through my games wouldn’t feel quite as fascinating (to me) if it looked like a generic fantasy/isekai world.

Philosophical considerations about backgrounds aside, shouldn’t I be working on the upcoming update for Succubus Research Diary? To be honest, the update was already like 95% complete when I announced it. It’s just that since the first anniversary of the game is pretty close, I thought that I might as well release the update on that day.

And now, if you’ll excuse me, I have more backgrounds to draw.

The Story Continues

If you’re an enthusiastic succubus researcher, there is good news and good news for you. No bad news at all. Yay!

The first piece of good news is that Succubus Research Diary will get still get at least two more free content updates. The next update is coming out in early September!

September 6, 2022: Version 1.4.0: An Old Friend

The release date (or even month) of the fifth content update, however, is still yet to be decided, because it will connect the story of Succubus Research Diary with the yet-to-be-announced next Arcus Plume game. The update will probably come out shortly after the announcement of the new game.

The second piece of good news is that Serena and Nerisha will make their appearance in the above-mentioned next game as well! Not as major characters, though. How do they end up in that game? Play the upcoming updates to find out!

Copypasta from Steam ends here.

So, yeah, the adventures of the nice but naughty duo will still continue. I like Serena and Nerisha so much that I couldn’t resist the temptation to have them in the new project as well. But what will they have to do with the arranged marriage of Miranda and Eleanor? That remains to be seen…