ESH #39: Version 1.0.0

Eleanor’s Handmaid is now out of beta. I’ve spent most of the past two weeks testing the game and checking its script for grammatical and spelling errors, as well as fine-tuning it a bit here and there. I might still make some little tweaks, but the build I uploaded to Steam a moment ago is probably very close to the final version.

I made a new gameplay trailer for the game as well and uploaded it to Steam yesterday. It looks much smoother than the previous trailer and has more “interesting” footage as well. It has the same music, though, because I like it. The piece of music is called 風の街 (kaze no machi) by 音小屋 (otogoya).

By the way, I’ll start distributing review keys to Steam Curators in the following days. If you are a Curator and want to try out Eleanor’s Handmaid, please send me an email (you can send it to the game’s support email address). Ordinary (and extraordinary) players, please wait a little longer. The game will become available to everyone* next week!

*Almost everyone. I can’t do anything about Steam’s regional restrictions.

ESH #38: Eleanor’s Handmaid will be released on the 31st of May!

Eleanor’s Handmaid is now basically complete and approved by Valve. In other words, it’s “just one click away” from release!

However, as tempting as that button is, I’m not going to click it just yet. The game still needs to be checked for grammatical and spelling errors, and to be honest, a few scenes could still use some fine-tuning as well. Also, I’m thinking of making a new trailer using better software (the current trailer has only 30fps, which is why it doesn’t look very smooth).

Although everything will probably be ready in about two weeks, I didn’t feel like setting a tight deadline at this point. Eleanor’s Handmaid will be released on the last day of this month (Steam Curators on my press list will get access to the game a bit earlier).

By the way, I’m looking into the possibility of releasing Eleanor’s Handmaid on itch.io as well. I’ll give more details about that at a later date.

Edit: Link to the release announcement on Steam: https://store.steampowered.com/news/app/2339380/view/4211505868994739838?l=english

ESH #37: WIP: The seventh and final ending

Almost there. As I said in the last blog post, Eleanor’s Handmaid will be complete by the end of April (excluding the final checks and edits). The preparations for the release will take approximately two weeks after that, so it looks like the game will become available sometime in the latter half of May. I’m thinking of announcing the release date as soon as Valve has reviewed and approved the soon-to-be-complete final(-ish) build of the game. I’ll be sure to make announcements and blog posts and whatnot at that time. Until then!

ESH #36: Soon…?

It’s been a month since the last blog post, so it’s about time for a status update. The development progress of Eleanor’s Handmaid has been pretty good: the game will have 5 or 6 endings (out of 7) by the end of this month. I think that it’s safe to say by now that it will be complete sometime in April. After that, the preparations for the release (grammar/spell check, review by Valve, possible new trailer, etc.) will naturally take some time as well, but hopefully no longer than 2 weeks.

By the way, the total length of the game would seem to settle somewhere between 80k and 90k words. To put it in perspective, it will be slightly shorter than Succubus Research Diary version 1.5, but considerably longer than version 1.0 of the same game.

Finally, a couple of screenshots because why not?

Sometimes, but definitely not too often.
Just how often do these people bathe? Every day…? Preposterous!

ESH #35: Actually, it’s 7

I have good news and bad news. The good news is that Eleanor’s Handmaid will have seven endings instead of six. The bad news is that the seventh ending inevitably requires development time as well. Oh no! But let’s have another piece of good news to soften the blow: I just finished making all the event CGs (including the one for the seventh ending)! That means that the game’s graphics are 100% complete now! Probably! All it needs now is a bunch of words and maybe a little bit of programming. And a bit of this and that to boot.

Now, although I have some kind of plan for each of the remaining endings, I can’t say for sure how long it takes to write (and possibly rewrite) them. My optimistic estimate is that it’ll take a month or so. However, considering my optimistic estimates so far, it’s probably best not to bet a lot of money on it.